[kids-lib] New Webinar on July 8th | The K-12 Market for Digital Games
katie.anderson at state.or.us
Tue Jun 25 10:23:37 PDT 2013
For those interested in game-based learning, there will be a webinar on the topic on Monday, July 8th at 1pm PT / 4pm ET. If you can’t see the information below, try this: http://bit.ly/12noVLk.
Katie Anderson, Library Development Services
* Youth Services Consultant * Oregon Center for the Book Coordinator *
Oregon State Library, 250 Winter St. NE, Salem, OR 97301
katie.anderson at state.or.us<mailto:katie.anderson at state.or.us>, 503-378-2528
[cid:image003.jpg at 01CE4751.8A8D6B50]<http://www.oregon.gov/osl/LD/Pages/youthsvcs/oregon.srp.certificate.aspx>
Summer Reading 2013 at Oregon libraries<http://libdir.osl.state.or.us/>!
Find a summer food site<http://www.summerfoodoregon.org/>.
[edWeb.net | Game-Based Learning]<http://r20.rs6.net/tn.jsp?t=rd8einnab.0.uixowdfab.qg84h4cab.49730&ts=S0922&r=3&p=http%3A%2F%2Fwww.edweb.net%2Fgaming>
Dr. John Richards with
Dr. Michael Levine
John Richards, Ph. D. is Founder and President of Consulting Services for Education, Inc.<http://r20.rs6.net/tn.jsp?t=rd8einnab.0.zhnsinnab.qg84h4cab.49730&ts=S0922&r=3&p=http%3A%2F%2Fwww.cs4ed.com> (CS4Ed) and Adjunct Faculty at the Harvard Graduate School of Education teaching Entrepreneurship in the Education Marketplace. At CS4Ed, John works with educational publishers and organizations on market research, strategic planning, and product development and evaluation.
He is the author/editor of four books, over 90 articles and book chapters, and has been responsible for the publication of over 1,000 educational products.
Dr. Michael Levine is the Executive Director of the Joan Ganz Cooney Center at Sesame Workshop, where he oversees efforts to catalyze and support research, innovation, and investment in educational media technologies for young children. Michael has been a frequent adviser to the U.S. Department of Education, and serves on numerous nonprofit boards. He received his Ph.D. in Social Policy from Brandeis University's Florence Heller School and his B.S. from Cornell University.
Thanks to our co-host and sponsors
[SIIA]<http://r20.rs6.net/tn.jsp?t=rd8einnab.0.h8tinyeab.qg84h4cab.49730&ts=S0922&r=3&p=http%3A%2F%2Fwww.siia.net%2Feducation>[BrainPOP]<http://r20.rs6.net/tn.jsp?t=rd8einnab.0.7dxwnhhab.qg84h4cab.49730&ts=S0922&r=3&p=http%3A%2F%2Fwww.brainpop.com%2F> [Wowzers] <http://r20.rs6.net/tn.jsp?t=rd8einnab.0.rzcwyfnab.qg84h4cab.49730&ts=S0922&r=3&p=http%3A%2F%2Fwww.wowzers.com%2F>
The K-12 Market
for Digital Games
Monday, July 8th at 4pm ET
Our community's next webinar will provide an analysis of the sales and market potential for digital learning games in the institutional K-12 market. Dr. John Richards will present an analysis that is the result of extensive market research and a series of over fifty structured interviews with leaders from the developer and publishing industries, and from the government, foundation, investment, and research communities.
John will approach learning games in terms of the functions they serve in the school context. Dr. Michael Levine will explore how games and simulations have made their way into the current discussions of the most pressing education reforms - from embedded assessments to personalized, highly engaging project-based learning to new forms of teacherpreparation.
He will be asking what teachers themselves think and will share how pioneering educators are responding to these new opportunities.
Michael's presentation will explore the work of the Games and Learning Publishing Council, which will be surveying, documenting and scaling promising teacher practices that are integrating game-based technologies.
Join John and Michael on July 8th to learn more about the K-12 market for digital games.
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This free online collaborative community provides a forum where educators, publishers, and game developers can come together to discuss guidelines and current practices, and most importantly, to share ideas to advance this emerging field.
In our series of free webinars, live chats, and online discussions, you'll hear from experts and leaders in the field to find out what they are discovering and creating. Our presenters are among the leading innovators, game designers, and researchers working in the field.
As a member of the community, you'll receive...
* Invitations to free webinars and live chats.
* A CE certificate for attending/viewing our webinars.
* Access to all of the recorded webinars, presentations, resources, and online discussions.
* Access to the edWeb Learning Games Database, a collaborative compilation of gaming resources and reviews.
This unique combination of webinars presented by leading experts, combined with a social networking community, creates a new way for the education community to connect and work together to help move forward faster with innovative new ideas about gaming and learning.
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edWeb.net is a social network and professional learning community that makes it easy for teachers and all educators to connect and collaborate with peers, share information and best practices, and spread innovative ideas to improve teaching and learning. edWeb.net is free for educators and educational institutions.
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